Ofc this would usually happen just with players who aggressively play the game. But most often you take dmg, jump behind cover while popping medkit and - BLAM - outskilled by a mine. ↑ “ Perhaps this can apply to people who ghostcap or use the cover of invisibility to actively scout the terrain. So all players have the ability to think carefully and rationally - they just don't use it. So instead of checking for them or running mine sweeper, they just run through and die. The reason most people don't want to play to avoid mines is because they'd rather run and get into the combat than play a passive mine avoidance and defusal game. A mine should require overwatch so you can either finish them with your weapon, kill them as they run into it during a fight or warn you someone is coming while delaying them. I would suggest making mines cheaper, preventing deployment too close to one another (let them detonate if they are close) and reducing the damage so it doesn't OHK anymore. ![]() Mines are too cheap and easy, plop one down on a good spot and you have a high chance of a kill. You might say "ah but I avoid them like all the time!" But if most players had that ability then mines wouldn't be used at all. ![]() ↑ “ The problem with mines is that they are a cheap way to OHK.
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